Wednesday, August 1, 2012

Summer of Bugs

Since I usually always fall into the trap of buying games off the Summer of Arcade event, this year is no different.  I have already bought two.  I already reviewed one and was generally pleased with Tony Hawk HD remake compilation pack.  It was fun and I am still working on the Pro-jectives for that one.  Can't do that downhill jam for shit.  Then I realized I should at least get the next one because it's for Kinect.

I've always been a little weary about motion based gaming.  It's fun but since the controls are still being explored for each genre, the gameplay seems to take a backseat.  Not in all games but it's a noted problem throughout the motion gaming community haha.  Well, I just got my Kinect last Christmas because they have some pretty cool games and I didn't know what else to ask for from my girlfriends sister.  So we got the Kinect and since I asked for Kinect games for x-mas, I already start accumulating quite a few.  It was easy to hook up and kind of fun navigating my xbox with my hands.  It was like finger painting for a gamer/internet/technology fan.  Then I would play the games with so much vigor like I was working out and the next day would be hell.  My arms hurt worse then any work out I have ever done.  Damn you unnatural movement!
 
So I get wreckateers on only two basis's which are I have a Kinect and I think an IGN review.  I only read the ending statement or whatever junk they do and was like a 7.5 is worth my money (it's not, I'm poor.)  So I play it.  But before I play it I have to move all my furniture around so the kinect can maybe pick up my range.  This game uses some easy gestural mapping but a lot of the game is very finnicky. 

The whole premise of the game is to knock down castles and towers and buildings with an assortment of different cannons and projectiles.  There is a floater, a spread shot and a flyer which is really cool if it works properly.  The premise is very Angry Birds, destroy and get points, but this is in three dimensions which adds so much more to the game.  Not only do you control the power but you also control the pitch.  Then while the projectile is in the air, you control it with your hands to perform curve balls and hit special bonuses in the sky.  This game puts you in control!

Just like angry birds and every game ever created, the game gets harder the farther you progress.  There is advancements to the technology every few stages which makes the game innovative.  The gimmick of shooting never really dries up because, hey, I'm killing trolls and hitting three towers like dominoes.  It gets exciting and you want to cheer but be careful, THE KINECT IS ON. 
 
The controls are, like I said, finnicky.  Since it want a perfect shot with not to much control in the sky, the line up is so important.  To grab the drawstrings you must step forward and put your hands together out in front of you then to gain power you step back and angle your shot.  Pretty simple but you would be wrong.  The kinect has some troubles picking up the designated game area or something.  I don't necessarily know what is happening but ill be moving to the right and my guy will be moving closer to the screen.  Or any other way except the precise place I want to be for my shot.  It's aggravating especially when your icon or avatar somehow becomes turned around.  I tried turning around and performing the game but it wouldn't work.  I had to move around more shit to get it to KIND of work.  The first day I played it worked fine but since the game was getting harder and precision was key, I started getting antsy and the game started to break.  Definitely deterred me from the game because I'll have to use my collected mulligans to redo a shot that I didn't mean to shoot since I thought I was trying to grab the drawstrings.

7 blips out of 10 bloops
 Pros
-Addicting, familiar game with innovation
-Nice castles trolls don't mind me hitting these CHARGES
-Makes me feel like I am mini golfing with destruction
Cons
-Game I've seen before
-Issues with the Kinect/Gameplay that is deterring.

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